Maybe a leveling up system will be used to make her different attacks stronger, attacks which pretty much serve as sub-weapons the likes of Julius’ and Jonathan’ albeit in animal form. There’s no doubt that Maria will join the part with her animal-throwing move-set intact. She is then seen, older, in Symphony of the Night alongside Alucard in their quest to find Richter and uncover what his connection to the things transpiring in the castle were. She also happened to be Annete’s sister, making the ties much more personal with Richter, and of course enticing him to take good care of her. In her original appearance in Castlevanai canon, she was one of the girls Richter rescues on his quest to find his girlfriend Anette and vanish Dracula and his hordes of monsters. And she’s no slouch when it comes to combat, utilizing forms of wild-life as weapons to take down Dracula’s minions. Maria is one of the few prominent heroines in the male-driven Castlevania franchise. Next up is Maria Renard, in her young version last seen in Portrait of Ruin’s Richter mode, but originally featured in Rondo of Blood, and it’s remake found in Dracula X Chronicles. A safe assumption would be that his sub-weapons are able to level up, just like Jonathan’s. Julius’ entry into the HD roster will grant players to choose from two whip-weilding characters. Julius will also use his whip to grapple onto this Magnes orbs to initiate his swinging mechanic. The swinging mechanic is akin to that of Shanoa’s ‘slingshot’ ability that allows her to grapple to Magnes orbs and get herself conveniently to higher ground where other’s can’t. All of this will prove to be quite convenient in combat and in exploration of the game’s stages. He is able to whip in multiple directions as well as use his whip to swing across platforms, just like his ancestor Simon was able to in the SNES classic. Julius comes to HD with a great amount of abilities that, as aforementioned, will feel familiar to fans. This occurred in 1999, when this momentous event will finally take form as an entry in the franchise is highly anticipated by fans But for now, let’s be happy we’ll be getting Julius in HD. What’s most note-worthy about Julius is the fact that he was the Belmont to finally put a permanent end to Dracula in what is known as the Demon Castle Wars. Those games were Aria of Sorrow and it’s follow-up Dawn of Sorrow, both of which took place in the distant future when compared to the rest of the timeline. He was featured in two games prior to his, eventual, appearance in Harmony of Despair. Julius is the latest in the Belmont line of Vampire Killers. For starters, a little bit of background should be given for such an important figure in the Castlevania timeline. Julius Belmont makes his HD debut with a great amount of abilities that will bring players back to the days of Super Castlevania IV. When we’ll be able to slay our way through this stage is anyone’s guess. The end-boss for this stage is said to be Egyptian Pharaohess Astarte. This is evident from the major egyptian theme present in this stage. The new DLC chapter is inspired, and composed of rooms from Castlvania Portrait of Ruin, more specifically: The Sandy Grave. Artwork was released for a third character, Yoko Belnades, but it’s not sure if she’s part of the initial batch of DLC. Two new characters are also a part of this wave: Julius Belmont and Maria Renard. The first set of DLC includes a brand new chapter: Beauty, Desire, Situation Dire. Thinking about the absence of Castlevania Harmony of Despair DLC isn’t help the situation…Where is it? I mean, we already know what the first batch includes so, what’s the hold up? Let’s take some time off this agonizing period of waiting to get some background info on what to expect from the first wave of DLC. My left eye is giving me issues and I’m finding it hard to type for extended periods of time. Today’s piece may pale in comparison lengthwise, somewhat, to my previous entries but bear with me.
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